Traze Academy
Built an affiliate / IB-style academy program in collaboration with 100+ trading academies across India to drive deposit volumes and educational push across the Traze and ZFX brands.
Internet Marketing · User Acquisition
A decade compounding demand for finance, entertainment, fintech, web3 and high-value commerce — across 20 countries and four continents.

Backstage · PUBG Mobile India Tour
01 — Profile
Senior internet marketing and growth leader with a decade of compounding results across finance, entertainment, fintech, web3 and high-value commerce. Operates at the intersection of brand, performance and partnerships — building funnels that survive regulation, recession and algorithm shifts.
Equally comfortable negotiating publisher deals with Tencent or Riot, designing on-chain reward systems, structuring affiliate networks for CFD brokers, or producing IRL spectacle for global brands. Obsessed with attribution, retention and the next 10× channel.
02 — Timeline
2015 → Present
Head of Marketing, South Asia
Director — CEO
CMO / Strategic Advisor (Contract)
Ops, Compliance & VIP Acquisition
Head of Marketing, Asia
Marketing Manager
Marketing Manager — India
Co-Founder, SEA Programs (Not-for-Profit)
03 — Selected Work
Built an affiliate / IB-style academy program in collaboration with 100+ trading academies across India to drive deposit volumes and educational push across the Traze and ZFX brands.
Designed the on-chain rewards system for Portal Coin and the Dota 2 Minor event — gamers redeem in-game rewards directly on-chain, bridging tournament play with token utility.
Drove esports partnerships and sponsorships across Valorant (Riot Games) and PUBG Mobile (Tencent Games) to ship the Watch-and-Earn product. Onboarded 2M+ gamers to on-chain identities through Esports Fight Club.
Curated 280 grassroots esports viewing events across 20 countries in APAC between 2015 and 2020 — a not-for-profit community engine for the region's competitive gaming culture.
04 — Events Produced
PUBG Mobile · Dota 2
Flagship IPJakarta Grand Finals · 200K audience
2019Multi-city national tour
2018 — 2019National esports league
201905 — Campaigns Curated
Data aggregated from public stats platforms across the 2015–2023 period.
Hosted globally for Barcraft United Pubstomps across 120 countries.
Designed and executed globally for brand marketing and user acquisition. Clients: Tencent, Acer, Nvidia, OKX.
Flagship IP: Ultimate Warrior Showdown across APAC and China.
Lower-bound estimate of consumers interacted with across all campaigns produced.
CSGO & Dota 2, 2019. Venue shared with the Asian Games — the biggest show ever produced.
9,000+ influencers · 15 languages · 98 countries · 1,000+ agencies. Brands: Red Bull, OKX, Huobi, Huya, Razer.
Sponsorships Handled
One that sticks out
"One of our events was happening during the Syrian War — it helped people escape the gruesome situation outside with some temporary change."
05 — Lifetime Impact
Across blockchain product sales, trading deposits and retail investor onboarding — built and operated through regulated channels in South Asia, SEA and MENA.
Lifetime
$1.5B
100%
07 — Off the clock
Weekly rallies, weekend doubles.
Coastal & freshwater, catch & release.
Recurve, target practice.
Precision pistol and rifle.
Indian, Malay, Sichuan.
Storyboards & character sketches.
Trusted by
Direct and indirect collaborations across gaming, fintech, web3, consumer tech, and entertainment.






08 — Software Stack
From creative production to CRM, automation and game engines — battle-tested across a decade of campaigns.
06 — Let's build
Mumbai · Kuala Lumpur — available across APAC & MENA